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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.04.30 02:53:00 -
[1]
Edited by: Orb Lati on 30/04/2009 02:54:00 I would prefer it if CCP would keep the dual weapon system, but make it much more effective through citadel torp changes plus gun clip sizes and DPS.
Just because up and coming Minmatar capital pilots don't like the idea of having to train more skill sets don't penalize those players that have already spent that time training all the skills needed to fly the Nag in its current form.
I wouldn't mind the idea that nag pilots will always be automatic primaries of that reason was to get rid of ungodly DPS instead off killing the easy target.
"We worship Strength because it is through strength that all other values are made possible" |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.05.01 22:02:00 -
[2]
Originally by: Nikita Alterana Nag changes I've proposed mapped out, numbers aren't exact:
6x Lows 5x Mids 5x Highs
bonuses:
15% bonus to Capital Projectile rate of fire per level 15% bonus to Citadel Launcher rate of fire per level 99% reduction in CPU need for Siege Module
I ran the numbers for this in EFT, with all gun/missile support skills at 4, and the XL gun/missile skills at 0
formula:
(((initialdamage)*bonus%)*shipskilllevel)+initialdamage)*#ofguns
(((277*.15)*5)+277)*2=969.5 (missiles) (((371*.15)*5)+371)*2=1298.5 (guns) for a total of 2268 dps before damage mods
what does this mean? it means you can use all your low slots to tank, and still hit for comparable damage to the other dreads, OR you can use all your low slots for damage mods and do insane DPS at the cost of a tank.
I would possibly advise look at altering the bonuses to a damage increase percentage instead of ROF which can get seriously screwed up hot dropping on non reinforced nodes.
"We worship Strength because it is through strength that all other values are made possible" |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.05.07 23:31:00 -
[3]
*****ing about the skill requirements / training times is a non issue, and a waste of this thread.
I (and i dear say many minmatar pilots) don't care about having to train longer, its a characteristic of the race we are playing.
What matters is that at the end of the training we end up with equipment thats worth all that effort.
"We worship Strength because it is through strength that all other values are made possible" |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.05.08 21:19:00 -
[4]
Originally by: RookieEG BUT - i don't ***ken what to train torpedoes to 5lvl ..... minni ship doesn't needs them at all.
How can you say that...Get your typhoon throwing RAGE at your hapless prey then come back and retract that statement.
"We worship Strength because it is through strength that all other values are made possible" |
Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.05.11 23:44:00 -
[5]
I would prefer that TSM actually be boosted to a useful skill rather than switching CSO prerequisite to SM5.
Mainly because those who already have TSM trained to lvl5 shouldn't be penalized for training, what in effect becomes a useless 20+ day lvl5 skill, because others think its to much effort for them to train.
Even is you do switch CSO prereq to SM, you still need to address TSM (make effect the optimal passive/active recharge zone like suggested earlier)
"We worship Strength because it is through strength that all other values are made possible" |
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